-
SCOGATT - Serious Computer Games as a Teaching Tool
The project SCOGATT is about: Identifying Serious Computer Games (SCG) Using SCG in the curriculum Developing a workshop in which teachers will learn and be trained in using SCG in class Transferring the award winning EnerCities as an exemplar of a... read more ›
-
Accelerated Student Development via Private Learning
Private schools are now turning their attention to creating the right blend of a structured curriculum with conditions that encourage personal development. In personalized learning settings—which happen inside and outside the classroom—teachers... read more ›
-
Game: Change one more thing
The students can learn that it is easy to talk about change and its necessity. But its not so easy to do Step 1 Make pairs. The couple with their backs to each other, the younger partner is given the task to change one item on his apperiance . The... read more ›
-
Telling a story in 6 Pictures
“Telling a Story in 6 Pictures” is a method that uses 6 pictures to tell or to visualize the story of a personal situation, in the school context or in a context where young people are developing relationships one with each other. The method was... read more ›
-
Mobility to discover an unknown environment
This module is aimed to a new group so as to work on the sense of a "team" and on the skill of mobility. It has to be adapted to each environment. This exercise develop some skills as: to read a map to move using a map to observe useful details in... read more ›
-
Spatial geography
This pedagogical module is aimed to a new group of trainees so as to develop their feeling of being a group and their direction skills. The progress of the pedagogical sequence: Oral part The trainer assisted by trainees has to place the compass in... read more ›
-
Italian together
The communicative approach is used for this activity. The aim is to facilitate the acquisition of Italian language for a group of migrants. The knowledge of the Italian language represents the first step for them to be included in the world of work... read more ›
-
Paper Chain Challenge
To create the longest paper chain in 5 minutes following the rules of the game (see below). The activity can be adapted as a review or revision activity or to cover any topic. read more ›
-
Know your lifestyle - Introducing Sustainable Consumption in Second Chance Education
The project has the purpose to introduce global education in the second chance courses, to create an innovative pedagogical approach for discussing sustainable consumption and globalisation with second chance students and to establish a strong... read more ›
Practices
Building the largest database of learning methods and good practices in the triangle of learning, living, working. Join the second chance education platform to contribute your learning method and receive reviews. Will your method be the next good practice?!
13 practices
Type resource
- - Any -
- Didactic material (e.g. Videos, books, CDs, Links to external resources, game)
- Evidence (e.g. portfolio, e-portfolio, exams, tests)
- Curricular concept /approach(e.g. outline of a general teaching and development approach, schedule for a course or programme)
- Measuring tool (e.g. questionnaire, survey)
- Exercise (a short group or individual activity or game which can be used in different learning situations)
- Lesson plan (e.g. lessons plan for a pedagogical sequence of 1-2 lessons)
- Project (e.g. a sequence of activities which can help develop a wide variety of skills and competencies)