Practice

Know your lifestyle - Introducing Sustainable Consumption in Second Chance Education

4
Average: 4 (2 votes)

The project has the purpose to introduce global education in the second chance courses, to create an innovative pedagogical approach for discussing sustainable consumption and globalisation with second chance students and to establish a strong thematic network among Adult Education Centres and NGOS about development education.

Objectives

The final aim of "Know Your Lifestyle - Introducing Sustainable Consumption in 2nd-chance education" project is to make learners acknowledge the link between local personal consumption and the resulting global impact, and thus give young people the opportunity to look critically at their own consumption and to develop alternative courses of action.

 

Target groups

The project targets young, often underprivileged, adults in second change education and their teachers.

 

Outcomes

The main outcomes of this project will the development of teaching materials and training opportunities which will provide teachers with the capacity to deal with development education and globalisation; organisation of activities embedded with the second chance course that will involve the students and creation of curriculums; a network in which experts not only in specific aspects of development politics, but also in development education or global learning get together and exchange methodologies and good practice.

Resource type

  • Didactic material (e.g. Videos, books, CDs, Links to external resources, game)

Target Group

  • Facilitators/Tutors
  • Trainers
  • Curriculum Developers
  • Local community groups
  • Learning Support

Participant compentencies

  • Communication in mother tongue
  • Communication in foreign language
  • Learning to learn
  • Social and civic competencies
  • Cutural awareness

Facilitators compentencies

  • Provide effective opportunities to support personal & social development
  • Provide effective opportunities to develop employability and enterprise skills

Which criteria would identify your example as "Good Practice"?

  • Easy to Use
  • Interactive for participants
  • Accessible for a range of indirect target groups
  • Accessible for participants with different levels of ability
  • Recognises achievement
  • Provides practical activity

What methods have you used to assess this as "Good Practice"?

  • Participant Feedback
  • Peer Review
  • Interview
  • Questionnaire
  • Facilitator feedback