Practice

Enercities Serious Computer Game

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Stimulate energy awareness of youngsters with online serious gaming

Project EnerCities offers an online elearning game for young people to experience energy-related implications. The goal of the game is to create and expand virtual cities dealing with pollution, energy shortages, renewable energy etc. The game  is  web-based and  suitable to  play on low-budget computers.

The game and related education programmes has been rolled out in several European countries. Thousands of students from more than 110 schools across Europe have played EnerCities so far. Additionally, the EnerCities game is also available on Facebook and played substantially. To reach and inspire schools and students about EnerCities, the project organised 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference.

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Resource type

  • Didactic material (e.g. Videos, books, CDs, Links to external resources, game)

Target Group

  • Trainers
  • Youth Workers
  • Local community groups

Participant compentencies

  • Communication in mother tongue
  • Communication in foreign language
  • Digital competencies
  • Learning to learn
  • Social and civic competencies

Facilitators compentencies

  • Provide effective opportunities to support learning
  • Meet the needs & interests of participants

Which criteria would identify your example as "Good Practice"?

  • Easy to Use
  • Interactive for participants
  • Integrates ICT into the learning process

What methods have you used to assess this as "Good Practice"?

  • Participant Feedback
  • Community Feedback
  • Data Analysis

Recommendations for use

http://www.enercities.eu/toolbox/Files/EnerCities_Toolbox_UK.pdf
2.2. INCORPORATION OF THE PROJECT ENERCITIES INTO REGULAR LESSONS IN AN EDUCATIONAL SETTING
As a teacher or session leader you might want to read the next section which raises practical issues encountered during the incorporation of the EnerCities game into
classes at two different levels of study.
Using EnerCities advances Basic IT skills in the classroom by:
 Utilizing email
 Form completion / Password setting
 Setting up accounts
 Keyboard and mouse use
 Following on-screen instruction.
On the topic of energy EnerCities raises issues of:
 Awareness of responsible energy use
 Co-dependence of natural resources, the environment, economy, population growth and urban landscape
 Basic function of education regarding energy
 Cause and Effect of population growth
 Climate change debates
 Sustainability

Documentation

Image icon enercities_2.jpg, Image icon enercities_facebook_3.png